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Posts: 3859
06/04/11 7:01 AM
Highandoutside wrote: Thanks WCW. So if my premise is wrong, and after reading your reasoning I do believe it is, I'm wondering if lowering the playing time limits to 100% or 90% across the board might achieve the effect I'm looking for? Maybe the CM will rest starters so they don't become replacement level players. I doubt this will work, but I'm running the sim right now and I'll report back any success.
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