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Posts: 3859
06/04/11 9:44 AM
What Cheer Wombat wrote: Spaceman wrote: Highandoutside wrote: Thanks WCW. So if my premise is wrong, and after reading your reasoning I do believe it is, I'm wondering if lowering the playing time limits to 100% or 90% across the board might achieve the effect I'm looking for? Maybe the CM will rest starters so they don't become replacement level players. I doubt this will work, but I'm running the sim right now and I'll report back any success. I don't think that will work. I am pretty certain that the CM only looks at the profile for lineups and spot start percentages, and does not account for players over their playing time in picking starting lineups unless you are in track starts mode.Have you tried generating a manager profile one team at a time, from the roster of that team, not the tools menu? That's how I generate mine, and maybe that makes a difference. Otherwise, I'm stumped on this one. When I experimented with the 2007 projection disk, I tried generating a single team's MP as well, and the same thing happened--no start percentages other than zero for the backups.
Spaceman wrote: Highandoutside wrote: Thanks WCW. So if my premise is wrong, and after reading your reasoning I do believe it is, I'm wondering if lowering the playing time limits to 100% or 90% across the board might achieve the effect I'm looking for? Maybe the CM will rest starters so they don't become replacement level players. I doubt this will work, but I'm running the sim right now and I'll report back any success. I don't think that will work. I am pretty certain that the CM only looks at the profile for lineups and spot start percentages, and does not account for players over their playing time in picking starting lineups unless you are in track starts mode.Have you tried generating a manager profile one team at a time, from the roster of that team, not the tools menu? That's how I generate mine, and maybe that makes a difference. Otherwise, I'm stumped on this one.
Highandoutside wrote: Thanks WCW. So if my premise is wrong, and after reading your reasoning I do believe it is, I'm wondering if lowering the playing time limits to 100% or 90% across the board might achieve the effect I'm looking for? Maybe the CM will rest starters so they don't become replacement level players. I doubt this will work, but I'm running the sim right now and I'll report back any success.
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